About Me
I’m a software engineer specializing in real-time 3D and XR development. I build immersive simulations and interactive products in Unity and Unreal, working across desktop, mobile, and extended reality platforms. My focus is the full scope of shipping software: translating complex requirements into maintainable systems, building the infrastructure that keeps teams moving, and ensuring the end user gets something that works. I care about interactive media that’s genuinely useful, not just technically impressive.
See My Portfolio


MY WORK
College Portfolio
Jack The Beaver [S.P.E.D. AR Learning Tool]
Unity, C#, MRTK, Android Studio, XCode, Maya
Barista Simulator [VR]
Unity 3D/Virtual Reality, C#, XR ToolKit, OVR, Maya, Garageband
NASA Suits: A.R.S.I.S [AR]
Unity, C#, Augmented Reality, Vuforia
Machine Learning Maze [3D]
Unity 3D, C#, Python, Maya
Boise Schools VR Bus Simulation [VR]
Unity 3D/Virtual Reality, C#, MRTK, XR ToolKit, OVR
Angry Boi – Flash Shooter [2D]
Adobe Animate, ActionScript 3
CONNECT WITH ME
Contact Me
For any and all inquiries, please contact me here!

